![]() You're not chipping away at a health bar, you're wearing down your opponents or maneuvering to break through their defense. Sekiro offered sword fights that made you feel like you were fighting with a dangerous weapon. This is an accepted video game convention, but it doesn't have the same urgency of classic samurai films where a single strike could pierce an opponent through the heart. Usually in games with swords, you chip away at the health bar of any enemy bit by bit. When Sekiro came out last year, it featured the best melee combat system of any game I've ever played. ![]() ![]() Sekiro's combat is fast, precise and brilliantly polished. So despite their differences, I'm pitting them head to head. I also have similar feelings of triumph when I win a tough fight in both games. Nevertheless, both draw heavy inspiration from classic samurai films, both have heart pounding one-on-one duels and epic swordplay, and both are set in reimagined regions of historical Japan.
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